It also saves bandwidth since you are only downloading changes, not the whole repository. This allows easy updates when they happen (via a git pull). Then open PCGen, go to Tools>Preferences and in the Location tab under the PCGen drop-down, change the folder path of "PCGen Vendor Data Directory" or "PCGen Homebrew Data Directory" to the directory you cloned the repo into. The better method is to install GIT and a GIT Client, and clone the repository to a location outside of the PCGen installation directory. Save the zip folder to a valid pcgen recognized data folder of your choice. ![]() (Master is for the latest version whether alpha, beta, rc or production, Branches that are using the versioning system of pcgen is meant to work with the same version of pcgen, example 6.04.01 branch is designed to be compatible with PCGen version 6.04.01) The easier method is to use the GITHUB download option - please note that the download will change based upon branch currently selected, allowing a choice of versions. Two methods exist to get the content onto your system. I post about once a month on current projects or ideas. I have a discussion group for homebrewers, please join to share ideas and of course make requests. To get the optimal results and least amount of conflicts, you should use the core sets and books available in this repository. I try to use the latest fixes and improvements found in the development line, if you grab the master branch be sure to use the latest developmental version of PCGen. Many of the latest features will require you to utilize the latest version (unstable if necessary) of pcgen. ![]() It is always recommended that you use the latest available release of PCGen when using these sets from the master branch or the versioned branch for the production, i.e. You have the option of a production release, such as 6.08.x or grabbing the current development release and/or autobuilds such as 6.09.x. To get the most from these sets, you will need the following: This is for my growing collection of PCGen compatible books and game systems. I hope someone does it, and I'd be more than willing to help match a character sheet to it (3.5 Only, I don't know the rules well enough for the other systems to try them).= PCGen Data Sets & Homebrew But then you need a way of keeping track of how many class levels vs hit dice for DCs, and it rapidly devolves into a cluster. Listed as a Spell-like, Supernatural or extrodiary then assign it to Field X. In theory you should be able to use the XML just like you use the eval scripts, and you can easily use those to check for tags and tell the system if it is. Again cumbersome, I don't have anywhere near the javascript knowledge for the roll20. What do you do with them? Personally, I would strip them out and have it converted to an HTML and stick it in the GM notes, but other people might want to auto populate spell like ability fields from them. As for the other sections, BAB, saves etc, you run into some other issues, but the largest issue isn't with the character statistics but with static text based fields. take that information bring it over stripping out the CON bonus which can be done even without api on the client end. ![]() There isn't really a need to handle each bit of HP gained separately, all you need is to count how many classes of each have a particular dice count.
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